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Fluid Frames

  Download the Curse Client

Last Update:
Category: Miscellaneous
Tags:
Project Manager: KarlKFI
Current Version: 1.8
Downloads Today: 10
Downloads Total: 11,401
Favorites: 89
Comments: 9
  • About Fluid Frames
  •  

FluidFrames

Move, hide, scale, and resize frames with independent x&y axes.

Usage Instructions:

Unsaved Movement

  • Drag almost any normal UI Panel (e.g. CharacterFrame, SpellbookFrame, TalentFrame, QuestLogFrame, FriendsFrame, etc.) from any open space on the frame. This movement is intended to be for temporary changes and does not store location in the FluidFrames database.
  • However, this movement registers the frame as user placed. The position will be remembered by the WoW client and restored on subsequent login/reloadui if not overridden by placement code (e.g. CharacterFrame, Minimap). Most of these draggable frames reset if you hide and re-show them.
  • Some frames will not reset automatically (e.g. GameMenuFrame, BattlefieldFrame). To reset these, highlight the frame, right click to reset and then reloadui/relog.
  • The MinimapCluster is an added exception case and can be dragged by the top bar.

Saved Movement

  • Assign a key-binding [Main Menu > Key Bindings > FluidFrames > Highlight Mouse Frame] to select, highlight and cycle through frames under the cursor. (The "Highlight All Mouse Frames" binding cycles through all frames under the cursor, including unnamed ones.)
  • Put your cursor over the frame you want to move and use the key-binding. It will select the frame the furthest underneath. Consecutively using the key-binding will highlight frames closer to the front. Hold shift while using the key-binding to cycle backwards through the frames.
  • Drag the highlighted frame to relocate it permanently. It will disable movement from other code sources and save across sessions.
  • Hold shift and drag from the sides or corners to resize.
  • Hold shift and drag the bottom right re-scale icon to re-scale.
  • Right-click to reset a moved/resized/rescaled frame once highlighted.

Notes:

  • To drag some bars you have to drag the 1st button.
  • To move the primary action button bar drag ActionButton1.
  • To find the ShapeshiftBarFrame put your mouse over the left edge of the 1st button when using the key-binding.
  • To drag all the player buffs & debuffs make sure you drag the TemporaryEnchantFrame.
  • To move Chat Frames just unlock and use the default tabs.
  • To drag the TargetFrame make sure you don't drag the TargetFrameTextureFrame on accident.
  • To move the whole minimap drag the MinimapCluster.
  • Experiment with which frame to change. if it doesn't work the way you wanted just right-click to reset.
  • Some frames have complex sub frames that update their locations independent of parent size. If resizing doesn't work well try scaling.
  • If secure frames are moved by default blizzard code while in combat they cannot be moved back until after combat. Also, you will not be able to drag secure frames in combat.

Config Options

  • Reset & showall frames "/resetframes"
  • Reset & showindividual frames (Khaos only)
  • Show all hidden frames (Khaos only)
  • Showindividual hidden frames (Khaos only)

Change Log:

http://www.cosmosui.org/addons.php?info=FluidFrames

Optionally Requires:

Khaos: http://www.wowinterface.com/downloads/info6708-KhaosStandalone.html or http://www.cosmosui.org (for config GUI)

  • Downloads (4)
  •  
  File Name Release Type Game Version Downloads Date  
  Fluid Frames 1.8 Release 2.2.2 46 10/8/2007
  Fluid Frames vers 1.7 Release 2.1.3 0 8/31/2007
  Fluid Frames vers 1.6 Release 2.1.3 0 8/30/2007
  Fluid Frames vers 1.5 Release 2.0.0 0 8/15/2007
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  • KarlKFI said 

    Gonna need more detail than that.

  • MrYinx said 

    the guild frame is bugged. it keeps popping up and it has high memory use.

    Yinx.

  • KarlKFI said 

    Right-click a highlighted frame to reset it.

    If you dragged a panel (e.g. GameMenuFrame, BattlefieldFrame) without highlighting you may have to reloadui after resetting it.

  • acapela said 

    on several occasions, after relocating the "TaxiFrame", i have had the flight map content of the frame end up munged (various icon/flightpath graphics just don't show any more, at random... looks like some sort of layering problem internal to this frame).

    clearing layout-cache.txt and FluidFrames.lua, for the affected character, and reloading the UI invariably clears the problem.

    this happens intermittently... i will be fine for several sessions after relocating the frame, and suddenly it will turn up munged.

    FYI.

    p.s. maybe some mechanism for resetting a frame, taking it out of FluidFrame's control, would help manage situations like this (if there is already a feature like this, i apologize... i will dig into the documentation and try to figure this out).

  • KarlKFI said 

    Does it work without other addons loaded? Sounds like an addon conflict.

  • When I make changes to my UI (Cosmos) with FF, when I log back in it does not save the new locations/sizes of my action bars. I followed the direction in the .rtf file under the "Save" part and no matter what I do FF does not save when I log back in. Isn't it suppose to save your settings? I was under the impression it should..

    Any info would be greatly appreciated..

    Thanks

  • qweqq said 

    Look at the first screenshot, there's the manual how to work with the addon :)

  • As far as I can tell (haven't downloaded yet, might though), it isn't in the interface options. It should be in Key Bindings. You're supposed to use the set key in order to move it.

  • das addon funktioniert überhaupt nicht! -.-