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What is Auctioneer ?
Auctioneer is an addon that allows you to view information about an item that may be useful in helping you determine what it's worth.
Straight out of the box, Auctioneer knows much about many items in the game, and will tell you many things about the item when you move your mouse over the item in the game.
Right at the start, the information that is provided (via the Informant addon) to the user is:
- Linen Cloth
- Buy 3 (0.55 each) 1s65c
- Sell 3 (0.13 each) 39c
- Stacks in lots of 20
- Class: Trade Goods
- Used for: Smithing, First Aid,Engineering, Tailoring
- Quest items in 4 quests
So what does this tell the user ?
- It tells the user that they are looking at the item "Linen Cloth"
- The buy price (that you can buy this item from vendors for) for three of these items is 1 silver and 65 coppers. (which is 55 coppers each)
- The sell price (that you can sell this item back to the vendors for) for three of these items is 39 coppers. (which is 13 coppers each)
- This item can be stacked together up to a maximum stack size of 20 items
- Blacksmithing , First aid , Tailoring and Engineering professions all use this item in their trades.
- It is a quest-item in 4 quests.
Note: Items that you may not actually be able to buy from vendors still have a value in the game. This value determines things like deposit price and starting price at the auction house and repair costs for durability damage.
What is this scanning about?
Once a user moves to the auction house and beyond just buying and selling from/to vendors, the whole game changes. No longer is the user dealing with the static prices of the vendor to support their character's income. We are now dealing with the fluid and hectic nature of a dog-eat-dog market economy.
In such an economy, which is in a constant state of flux, it can be difficult to select the correct pricing points for your item at the auction house. Sometimes the prices and value of your items can be wildly different to the vendor price due to many factors, the value of items that can be made from your item, the use of a particular item in a quest, the suitability of a particular weapon or armor to specific classes, and the disenchantability of an item to enchanters.
Primarily, the driving factor of the price fluctuations, as in the real world is supply versus demand. When supply is high, but demand is low, competition drives the prices down, and conversely then supply is low, but demand is high, the market is driven into a sellers market.
What can Auctioneer do to help me ?
Auctioneer can help you alleviate this lack of market knowledge over time by watching the market evolve. When you go to the auction house for the first time after installing auctioneer, you will see a new button marked "Scan" at the bottom of the Auction window's browse pane. Clicking on this button will put the Auction window into an automatic scanning process which will look at the current market snapshot and record statistical data about the prices and quantities of items at the auction house.
Once the market analysis has completed, you will notice additional information about the items in the tooltips when you mouse over them:
- Linen Cloth
- Seen 4062 times at auction total
- Averages for 3 items:
- Starting bid (1.63 ea) 4s89c
- Bids (10% 0.52 ea) 1s56c
- Buyout (92%, 3.40 ea) 10s20c
- Buyout median 7s35c
- Last 35, median BO (ea) 2s50c
- Scanned 20, median BO (ea) 2s45c
- Suggested price for your 3 stack: 3.40 min / 4.26 BO
- Undercutting by 5%
- Buy 3 (0.55 each) 1s65c
- Sell 3 (0.13 each) 39c
- Stacks in lots of 20
- Class: Trade Goods
- Used for: Smithing, First Aid, Engineering, Tailoring
- Quest items in 4 quests
OK, what is this new data telling the user?
The new data is displaying the market statistics from all auction scans. It is telling the user that:
- The item linen cloth has been seen 4062 times in total due to scans of the auction house.
- The average values for the current stack of three items is:
- An average starting bid for 3 items of 4 silver and 89 coppers (1 silver and 63 coppers for one item)
- An average bid rate of 10% (that is 10% of the 4062 items had bids) and an average bid of 1 silver and 56 coppers (52 coppers for one item)
- An average buyout value of 10 silver and 20 coppers (3 silver and 40 coppers for one) was set on 92% of the 4062 auctions (Not all auctions need to have a buyout set, that is why the percentage is only 92%)
- The most accurate median buyout (for 3 items) is 7 silver and 35 coppers
- For the last 35 of these items seen, the per item median buyout was 2 silver and 50 coppers
- The most recent scan of the auction house saw 20 of these items, and the per item median buyout was 2 silver and 45 coppers
- Auctioneer suggests that the minimum bid for the 3 stack is set to 3 silver and 40 coppers and that the buyout price is set to 4 silver and 26 coppers
- Auctioneer has determined the previous values by undercutting the market with 5% (for explanation see below)
OK, but what do these numbers actually mean?
Understanding of what the numbers are telling you can be the most difficult part of understanding this addon.
Let me tell you what this data tells me.
- The sample size is high. 4062 items, which means that we have a lot of information about the item.
- The auction house has some nibblers who are taking bids on the lower priced items in the auction house. 10% of the items have bids, however they are not coming close to the average starting bid (even lower than halfway toward it). This indicates that there are people looking for bargains on this item (likely to try and buy and resell it at a better price)
- The buyout rate being at 92% indicates that people are fairly confident that they know the value of this item.
- The Average buyout being about 2 silver 85 copper higher than the average median (around 40% of the median) indicates a varying price for these item, but still fair. When the difference between the average and the median is high, this indicates a market that is unstable, unsure of it's pricing point.
- The last median (historical median) shows the median value of up to the last 35 items, whereas the scanned median (snapshot median) shows the median buyout of only those items currently for sale on the auction house. The difference between these two values indicate a temporary market shift. The historical data being higher than the snapshot data means that the market is in a low for this item (buyers market) and conversely the snapshot being higher than the historical indicates the market booming for this item (sellers market)
- The other points are explained already in the previous section.
Selecting the prices to sell for:
If Auctioneer has enough data, when you try to put an auction up for sale, it will attempt to provide you with intelligent pricing points based upon the market data it has accumulated through scanning.
When you drag your item from your inventory window into the Create Auction item slot, Auctioneer will set a minimum price, a buyout price and display relevant data about it's decision making process underneath in the market analysis pane, as well as telling you how it arrived at it's prices.
An example auction 1
Based upon the Auction-tab description: (for more information see Interface Usage)
- [ 3 ] Linen Cloth
- Starting price
- 3s 40c
- Buyout price (optional)
- 4s 26c
- Auction duration
- [ ] 12 [ ] 24 [x] 48 hour
- Deposit: 12c
- 35 historical 7s 50c
- 20 last scan 7s 35c
- Snapshot low 4s 50c
- Market price 7s 35c
- Original bid 1s
- Undercutting by 5%
An example auction 2
Based upon the Post Auction-tab description: (for more information see Interface Usage)
- [ 3 ] Linen Cloth
- Undercutting by 5%
- Starting price
- 3s 40c
- Buyout price
- 4s 26c
- Auction duration
- [ ] 12 [ ] 24 [x] 48 hour
- Deposit: 12c
What's all this mean then?
OK, well the starting and buyout prices, duration and the deposit are all self explanatory. The rest of the data means this:
(Explanation based upon auction example 1):
- This item has been seen 35 times historically (that is in the last 35 times) with a median of 7 silver and 50 coppers
- This item has been seen 20 times the last scan (snapshot) with a median of 7 silver and 35 coppers
- The lowest price for this item in the last scan was 4 silver and 50 coppers
- The calculated market price for this item is 7 silver and 35 coppers
- The original starting bid, suggested by blizzard for this item is 1 silver
- The pricing algorithm decided that the current lowest bid (4s50c) could be undercut by 5% and still not deviate too far from the market price.
What are the available pricing models?
The pricing algorithm may select one of:
- Marking up vendor by 300%: This item has not been seen at auction. We are estimating that it will be worth 3 times more than what you could sell it to the vendor for.
- Undercutting by x%: This item has competition on the market, but it's not so bad that we'd be cutting our throats by matching them.
- No competition: This item is not on the market, you have a monopoly on this item at this point in time.
- Competition above market: The prices for this item are no threat to you as they are all over prices (you could afford to bump your prices up a little too, if you felt like it)
- Cannot match lowest price: The lowest price is too far below the market value. Selling at this point in time is not recommended. Either bide your time until this item is gone, risk it and put your item up any way at a higher price, manually reduce your price to match it, or buy out the cheap items, and relist them and your items for proper market value.
- Using my current price: You have the most competitive price on the market, so we are repeating the post at your current price.
- No data for HSP: No data exists to work out what the highest sellable price for this item is.
Conclusion
We surely hope this helps people to understand Auctioneer a bit better. More advanced topics such as playing the market to make bulk GOLD will be covered in future documentation, which can be found here Auctioneer.
Please goto "AuctioneerAddOn.Com" to view the current changelog.
87 Changes this time, most importantly the "Release" of Auctioneer 5.0.
Some highlights include:
- A complete set of more "new user"-friendly default settings.
- All statistic modules now fully controllable from within the game.
- Snatch Searcher has been completed in ASER, now fully functional.
- ASER now is capable of saving settings across characters and account.
- Various spelling and grammatical errors corrected.
- Did we mention the Release Version of Auctioneer 5.0? Oh, sorry, we did. =)
Happy Auctioneering,
Nikk
Revision: 3558
Fixes ADV-321: fixes "attempt to index global 'system' (a nil value)" when trying to access help via /AAdv help
Revision: 3557
Fixes ASER-99: Snatch searcher will now create an empty table if there was no saved table.
Revision: 3556
fixes ADV-319: CoreUtil will now look before calling nLog.
This fixes the "attempt to index global 'nLog' (a nil value)" error on load
Revision: 3543
Branching for final pre-5.0 release stabilization and testing
Revision: 3542
Completes ASER-97
The snatch searcher will fill in the current saved snatch item price when/if its reselected to allow easier price adjustment.
Revision: 3541
"Re-completes" ADV-315 Did not upload changes to AHWindowControl and EasyBO/Bid.
Revision: 3540
Completes ADV-315 See Pastey link from ticket for details. Modify the base defaults of the varied AuctioneerAdvanced modules.
Sets new "beginner" style defaults across AuctioneerAdvanced Modules.
Revision: 3539
Starts ASAL-7
Adds (Stack) to the Normalized line to clarify how its displayed price.
Revision: 3538
Fixes ASER-96
Changes how the snatch searchers table is stored to work around limitations in the default() call in the profile system.
Revision: 3537
Fixes subtask APPR-183 finishes APPR-181
Add help text to explain the ALT + Click to add/remove players from the Basic filters ignore list from appraiser frame.
Revision: 3536
Adds COMP-13
Add help text to explain the ALT + Click to add/remove players from the Basic filters ignore list.
Revision: 3535
Add pre-WOWEcon link sanitization to WOWEcon stats module. Add tooltip display options to help debug these type of issues in the future (fixes WECN-4)
Revision: 3534
Implements ASER-93: Caches settings during searches, removing some unnecessary processing load.
Biggest speed improvement will be seen during simple searches, like Snatch or General
Revision: 3533
fixes ASER-92: RTS will now properly list items in the results for all searchers it meets the requirements for
This allows comparison between different searchers
Revision: 3532
fixes ASER-57: SearchMain.lua won't freak out if a searcher returns nil for 'value' var
nil 'value' now means SearchUI will use Market price instead
Revision: 3531
Fixes ASER-10: SearchUI now has the ability to save cross-realm profiles
Note: this change will mean your old SearchUI settings will be unavailable
Revision: 3530
Fixes ASER-91: Snatchlist now has a default setting, preventing an attempt to iterate over a nil variable.
Revision: 3529
ADV-314: Fix spelling mistake
Revision: 3528
ADV-314: Centralize module calls into CoreUtil.lua and make the module calls more robust by iterating over a locally generate table of modules instead of the global module list.
Revision: 3527
AAMU-99: Redundancy load of AddOn's .lua file in the .toc
Removed the line in the .toc "Auc-Util-AutoMagic.lua" since embed.xml is already being called to load the addon.
Revision: 3526
Fixes ASER-90
Replaces custom money frames in Snatch Searcher with "MoneyInputFrameTemplate".
Money now clears after an item is added.
Revision: 3525
Adds ASER-89
Adds help beginner help tooltips and option check box. Adds tooltip to Icon frame.
Revision: 3524
ASAL-15 - Ups the limit when BeanCounter gets results from searches
Revision: 3523
Fixes ENX-59: GetItemProspectTotals() will now return value per ore.
Revision: 3522
Continues ASER-56
Changes the appraiser price for a snatch item to be recalculated for each session.
Revision: 3521
Removed code since at least 2 versions have been released. Default mode should be off for anyone who gets EasyBuyout initially.
Revision: 3520
APPR-135: Fixed issue with logical problem in code.
Moved previous line 176 to line 189.
Revision: 3519
Fixes ADV-312: Items with InvType will now be recognized properly for IsInQuery()
This fixes the visible bug of items always being "new" when searching for a specific itemslot
Revision: 3518
fixes ASER-87: Arbitrage will now use the proper level of AH fees in its calculations
Revision: 3517
Fixes ASER-86: adds props to arbitrage file
Revision: 3516
Fixes ASER-85: Arbitrage searcher should now properly query the price for the selected faction
Revision: 3515
Continues ASER-56
- Changed to "price per EACH"***
Adds items appraiser vale in the snatch GUI scroll frame. Tweaks scroll frame widths slightly. Adds allow bid/buy check boxes.
Revision: 3514
Fixes ASER-66 Moves the ASER "Search" button so that it does not as easily interfere with the configurable options.
Revision: 3513
Starts ASER-56
Killing global pollution workingItemLink at line 383
Revision: 3512
Starts ASER-56
Testing SearchUI snatch evaluator.
What works: adding, removing, via itemlinks, bags, or drag and drop. press ctr, alt, shift and click button to clear entire list. Searchers work but price inputted is price per *STACK*
Revision: 3511
Fixes ASER-84: FilterItemPrice will now handle nil returns from GetItemInfo() (items not in client's cache)
Revision: 3510
Fixes BCNT-204
The depreciated API function will now correct nil values before executing. The regular expression matcher has also been relaxed slightly.
Revision: 3507
Fixes CLAS-85
Changes deprecated BeanCounter.externalSearch() calls to BeanCounter.API.Search()
Revision: 3505
Fixes ASAL-18
Sales will no longer continue to query BeanCounter if BeanCounter has no sales data on the item.
Changes cache[sig] code to handle the false condition, and only ask once per session, not on each mouse over.
Revision: 3502
LTT-2: Backing out changes that were inadvertently made to trunk instead of branches/LibTT
Revision: 3501
LTT-2: Fix pollutions
Revision: 3500
LTT-2: LibTooltip conversion in progress
Revision: 3499
Fixes INF-32 make sure we convert boolean settings values to strings correctly, and reverse the strings to booleans correctly
Revision: 3498
Fixes WECN-5
Stat WoWEcon can now be toggled on/off in the configuration screen. This disables all data collection and processing for this stat.
Revision: 3497
Fixes SDEV-8
Stat StdDev can now be toggled on/off in the configuration screen. This disables all data collection and processing for this stat.
Revision: 3496
Fixes SIMP-7
Stat Simple can now be toggled on/off in the configuration screen. This disables all data collection and processing for this stat.
Revision: 3495
Fixes PURC-8
Stat Purchased can now be toggled on/off in the configuration screen. This disables all data collection and processing for this stat.
Revision: 3494
Fixes SHSP-5
Stat classic can now be toggled on/off in the configuration screen. This disables all data collection and processing for this stat.
Revision: 3493
Fixes ASER-83 Extraneous line in Arbitrage searcher
Revision: 3492
Implements ASER-82 Implement EnchantMats searcher
Revision: 3491
Fixes [BCNT-202]
Add Localization strings for the Data Maintenance sub section of the BeanCounter Configuration.
Revision: 3490
Fixes BCNT-201 Double-quote bug in Localizer introduced an error in BeanCounterStrings.lua.
Revision: 3489
Fixes BCNT-201 Updated Localizer table.
Revision: 3488
Fixes BCNT-201 Localizer table shows color code values for C_DateString and C_DateStringExample.
Revision: 3487
Fixes AUIS-6 Removes left-over comment block and fixes incorrect word choice in one help text item.
Revision: 3486
Fixes AUIS-6 Adds Tooltip and Help text for ItemSuggest configuration panel.
Revision: 3485
Fixes AUIS-10 slider control for "Average # of listings" defaults to "0.0x"
Revision: 3484
Fixes BCNT-200 Truncated help text string for Available Date Commands and some miscellaneous typos.
Revision: 3483
Implements ASER-82 Implement EnchantMats searcher
Revision: 3482
Completes COMP-12
Adds a GUI frame to easily add/remove players to the basic filters ignore list. To use simply Alt click on the sellers name in the CompactUI window. Ignored sellers will also now appear in red text in the CompactUI window.
Revision: 3481
(MISC-39) Fixes grammatical and other minor errors in the displayed gui/tooltips/help.
Revision: 3480
Fixes ASER-81 SearcherProspect does not account for stacks
Revision: 3479
Implements ENX-57 Create GetItemProspectTotals() functionality
Revision: 3478
Starts APPR-181
Adds a GUI frame to easily add/remove players to the basic filters ignore list. To use simply Alt click on the sellers name at the appraiser window. Ignored sellers will also now appear in red text in the appraiser window.
Revision: 3477
BASC-14
Adds lib.IgnoreList so the current sessions ignore list can be accessed externally.
Revision: 3476
Implements ASER-80 Create Prospecting evaluator
Revision: 3475
Fixes ETT-33 Typo and Grammar corrections in EnhTooltip\ConfigUI.lua
Revision: 3474
Fixes BCNT-199
Corrects BeanCounterFrames.lua has a new global variable: _ at line 420
Revision: 3473
Starts BCNT-194, BCNT-195
Consolidates BeanCounter's match function into API calls. Adds WOW 3.0 hacks to handle the ItemLink changes in WotLK.
- BACK UP YOUR BEANCOUNTER SAVED VARIABLE FILE***
Preps a WoW 3.0 DB upgrade. This will do nothing until the WoW client version is >= 30000. It will then auto update the DB for that server to the WoW 3
.0 ItemLink and itemstring style.
Revision: 3472
Fixes ASER-79 Arbitrage Searcher relies on per-realm table for cross-realm trading list.
Created function to generate temporary table from AucAdvancedData["UtilSearchUI'].