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BanzaiAlert

  Download the Curse Client

Project Updated:
Files Updated: Wed, Oct 15 2008
Category: Combat
Tags:

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Project Manager: Rabbit
Current Version: r73391
Downloads Today: 148
Downloads Total: 59,702
Favorites: 0
Comments: 19
  • About BanzaiAlert
  •  

Okay, so I got tired of dying to random trash mobs and considered what I could do about it, and I thought "the first thing I need to know is when I get aggro", so I made a mod that tells me:

BanzaiAlert

It has options for sound, message, LowHealthFrame flashing, and comes prepacked with a female voice that says "Aggro" when that is the case (from Squishy). It defaults to printing a red warning to your Big Wigs message frame, but also supports SCT5, MSBT, Blizzards FCT and the UIErrorsFrame, where it displays "Aggro from Anubisath Guardian!", for example.

It can also notify you when you lose aggro, if you're a tank, for example. It has an option to disable it when you are playing solo or not.

BanzaiAlert was made as a proof-of-concept implementation for BanzaiLib. It will plug itself into oRA2 as a Participant/AggroAlert module if available.

I've used it for a few raids now, and I don't think I can live without it any more.

The way it works is just scanning your raid for targets and then firing Ace2 events when the target status changes. Currently BanzaiLib supports 4 events: Banzai_UnitGainedAggro, Banzai_PlayerGainedAggro, Banzai_UnitLostAggro and Banzai_PlayerLostAggro, and has 2 API methods: GetUnitAggroByUnitId and GetUnitAggroByUnitName.

Wiki http://wowace.com/wiki/BanzaiAlert http://wowace.com/wiki/Banzai-1.0

Files http://www.wowace.com/files/BanzaiAlert/

Please post any comments or bugs in the wowace forum: http://www.wowace.com/forums/index.php?topic=2375...

  • Downloads (11)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  BanzaiAlert 3.0-beta2 Beta 3.0.2 18,104 10/15/2008
  BanzaiAlert 3.0-beta Beta 2.4.3 1,306 10/14/2008
  BanzaiAlert r73391 Release 2.4.2 6,726 5/26/2008
  BanzaiAlert r63872.8 Release 2.4.0 24 4/6/2008
  BanzaiAlert r36279 Release 2.0.0 26 5/22/2007
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  • socsoc said 

    Thank you very much novack for the quick fix, now it woks fine.

    Reply Permalink
  • novack said 

    A quick fix for the sound issue until it's been fixed correctly is to disable the use of SharedMediaLib (which agUnitFrames uses).
    Line 136:
    Replace:
    local sml = LibStub("LibSharedMedia-3.0", true)
    With:
    local sml = nil