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MinnaStats Damage Meters

  Download the Curse Client

Project Updated:
Files Updated: Tue, Nov 11 2008
Category: Boss Encounters, and Mage
Tags:

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Project Manager: RobertJ
Current Version: 1.92
Downloads Today: 1,316
Downloads Total: 148,473
Favorites: 0
Comments: 85
  • About MinnaStats Damage Meters
  •  

MinnaStats tracks the following information on a per-fight basis:

1) Damage done, taken, absorbed, and to self (and whether physical/nature/fire/frost/etc) 2) Healing done, taken, also overhealing 3) Decursing done 4) Crits 5) Deaths 6) Misses both for and against (misses includes miss/immune/evade/dodge/resist)

It's primary aim is to track all the above with minimal cpu impact, it achieves this by caching combat log data whilst in combat, to avoid cpu issues in busy moments (eg. AOEing Nef zerg).

It automatically syncs with anyone else running the mod in a cpu+connection friendly way, records data on a per fight basis (no more resetting!), allows you to create subtotals and totals at any time, and even export a whole run to XML! To top all that off, it comes complete with pictures of my cute dog called Minna!

Really ought to add a readme.txt file to it, but until then try reading the FAQ.txt in the MinnaStats directory, or just clicking on things with your left and right mouse buttons, dragging things, playing with the mouse wheel, and typing:

/mstats help

Special thanks to Cenobite for the help in testing, the FAQ.txt, and also all the other fools in Head Hunters on Outland who let this code on their PC!

  • Downloads (15)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  MinnaStats Damage Meters 1.92 Release 3.0.3 27,791 11/11/2008
  MinnaStats Damage Meters v1.91 Release 3.0.2 10,699 11/4/2008
  MinnaStats Damage Meters 1.90 Release 2.4.0 29,952 4/2/2008
  MinnaStats Damage Meters 1.80 Release 2.3.3 139 3/6/2008
  MinnaStats Damage Meters 1.71 Release 2.1.2 32 6/21/2007
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  • RobertJ said 

    It really needs a complete re-write. It was written for a time when the combat log was hard to parse efficiently without a significant CPU impact. I'll probably start re-writing it when