Advertisement

World of Warcraft

Patch 2.0.10 PTR Notes

Posted Sep 17, 2008 by Nimloth

- World of Warcraft PTR Patch 2.0.10


The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

General - Some logic was fixed in the "Natural Remedies" quest so that Pathaleon the Calculator's Image will always spawn during the ritual. - Goliathon and his shardlings can no longer be pulled to nearby areasthat have guards. - More fixes implemented in the "It's a Fel Reaver, But With Heart" quest to keep the Scrapped Fel Reaver from breaking. - The Orb of the Blackwhelp and Hallowed Wands can no longer be used in combat, and the transformation will be canceled if the player receives damage. - The Scrap Reaver in Netherstorm repairs reduced from 10,000 health to 8,500 health over 10 seconds. - Battle of the Crimson Watch: Illidari Mind Breaker has been weakened. Illidari Highlords can now be CC'ed but not Charmed.

PvP - Arenas

  • The cost of the "Gladiator's Slicer" has been increased to 2625 arena points.
  • The cost of the "Gladiator's Quickblade" has been decreased to 1125 arena points and changed to offhand only.
  • The cost of the "Gladiator's Cleaver" has been increased to 2625 arena points.
  • The cost of the "Gladiator's Hacker" has been decreased to 1125 arena points and changed to offhand only.The cost of the "Gladiator's Pummeler" has been increased to 2625 arena points.
  • The cost of the "Gladiator's Bonecracker" has been decreased to 1125 arena points and changed to offhand only.
  • The cost of the "Gladiator's Right Ripper" has been increased to 2625 arena points.
  • The cost of the "Gladiator's Left Ripper" has been decreased to 1125 arena points.
  • The cost of the "Gladiator's Shanker" has been increased to 2625 arena points.
  • The cost of the "Gladiator's Shiv" has been decreased to 1125 arena points and changed to offhand only.
  • The cost of the "Gladiator's War Edge" has been decreased to 1000 arena points and the speed changed to 1.9.
  • The cost of the "Gladiator's Spellblade" has been increased to 3150 arena points.
  • The cost of the "Touch of Defeat" has been decreased to 1000 arena points.
  • The cost of the "Gladiator's Endgame" has been decreased to 1125 arena points.
  • The cost of the "Idol of Tenacity" has been decreased to 1000 arena points.
  • The cost of the "Libram of Justice" has been decreased to 1000 arena points.
  • The cost of the "totem of the Third Wind" has been decreased to 1000 arena points.

Druids - The rage normalization equation has been adjusted to grant more rage. The typical player should see an increase of 15% to 20% in their rage generation. - When the duration of "Cyclone" ends, area buffs such as "Leader of the Pack", "Tree of Life", and "Moonkin" will now be correctly resumed. - "Feral Charge" now removes all snaring effects. - "Bear Form" now grants 25% increased stamina instead of 25% increased health. - "Dire Bear Form" now grants 25% increased stamina instead of 25% increased health. In addition, the armor bonus has been reduced from 450% to 400%. - The multiplier on base weapon damage for "Mangle (Bear)" ability has been changed from 130% to 100%. In addition, the bonus damage has been reduced by the same ratio. - "Savage Fury" no longer affects "Mangle (Bear)". - "Savage Fury" no longer applies to "Maul" or "Swipe". - The critical damage bonus on "Predatory Instincts" reduced from 3/6/9/12/15% to 2/4/6/8/10%. - "Improved Leader of the Pack" can no longer get critical heals. - The armor bonus from "Moonkin Form" has been increased from 360% to 400% (to match Dire Bear Form).

Paladins - The slowing affect from "Avenger's Shield" is now considered a snare, so snare removal and immunity affects will now work on it.

Priests - The base healing percent from "Vampiric Embrace" has been reduced to 15% from 20%. In addition, this ability can no longer get critical heals. - "Silent Resolve" no longer reduces threat generated by Shadow spells.

Shaman - The clearcasting effect from "Elemental Focus" now triggers on all spell critical strikes, rather than a chance on any spell hit. - The shaman will no longer generate additional threat when "Unleashed Rage" triggers. - The free Lightning spell cast from "Lightning Overload" will now cause reduced threat. - "Stoneclaw Totem" now has a 50% chance to stun attackers for 3 sec. when struck.

Warlock - "Demonic Tactics" now grants increased critical strike chance to you and your demon pet, instead of increased damage. - Fixed a bug where the stealthy bonus was not getting applied to the "Eye of Kilrogg."

Warriors - The rage normalization equation has been adjusted to grant more rage. The typical player should see an increase of 15% to 20% in their rage generation. - All warriors had their critical strike chance adjusted upward slightly (about 1%). - "Thunder Clap" is now useable in Defensive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat. - The cooldown on "Victory Rush" has been removed, and it can now be used up to 20 seconds after killing an enemy. - "Charge", "Intercept", and "Intervene" now remove all snaring effects. - "Unbridled Wrath" has been modified so that rather than a fixed chance to grant rage, it has an increased chance when using slower weapons.

Items - The threat generated from the spell effect on "Thunderfury" has been substantially reduced. - The bonus to "Swipe" from the "Idol of Brutality" has been reduced from 50 to 10. - "Alchemist's Stone" will no longer increase healing and mana gained from items which are not potions. - The cost of sockets in high end items has been adjusted slightly, the result is that most high end epic items should see an increase in stats. - Corrected many items that had incorrect stat values assigned to them. - The rewards from the "Fel Embers" quest are now superior items as intended. - Reduced the damage dealt by "The Lightning Capacitor". - Corrected the level requirement of the "Fist of Reckoning". - "Necklace of Trophies" has been corrected to increase Hit Rating instead of Hit Avoidance. - "Burnoose of Shifting Ages" can now be disenchanted. - "Nethershrike" now has the proper sell value and can be disenchanted. - Corrected the level of "Marksman's Bow" to be in line with other epic reputation rewards. - The "Marksman's Bow" now has the proper damage range. - "Hourglass of the Unraveller" will now properly increase ranged attack power. - Corrected the socket bonus for "Soul-Collar of the Incarnate". - Corrected a typo in the set bonus of "Warbringer Armor". - "Ruby Slippers" now properly have a cast time. - Corrected the min use level of "Terokk's Shadowstaff". - "Warpscale Leggings" have had their Crit Rating updated to the intended Dodge Rating. - "Warmaul Slayer's Band" no longer has critical strike rating. However, its agility and attack power have been increased. - "Ancient Draenei War Talisman" now shares a cooldown with all trinkets that temporarily increase damage done. - "Ancient Draenei Arcane Relic" shares a cooldown with all trinkets that temporarily increase damage done. - "Aldor Guardian Rifle" now has a range correctly set on it. - The effect on "Void Star Talisman" was incorrectly set to On Use. It is now set to On Equip. - The critical strike rating on "Cilice of Suffering" has been changed to spell critical strike rating. - The cooldown for "Glimmering Mithril Insignia" has been increased from 10 minutes to 20 minutes. - The slowing affect from the "Mug 'O Hurt" is now considered a snare, so snare removal and immunity affects will now work on it.

Raids and Dungeons - Creatures in Tempest Keep:Botanica, Tempest Keep: Mechanar, and Tempest Keep:Arcatraz no longer respawn as rapidly. - Shadow Labyrinth Reduced the chance of a Cabal Assassin ambush. - Shattered Halls: Removed a problematic chest.The "Resist Shadow" spell cast by Shadowmoon Acolyte's in Shattered Halls will now be removed if a player leaves the zone. - Serpentshrine Cavern Boss creatures have received additional tuning and polish. - Arcatraz Warder and Defender Corpses are now immune to spell effects that could cause the Protean Spawn to not spawn. Protean Spawn now deal less damage. - Tempest Keep Mechanar Mechanar Drillers, Wreckers, and Crushers in Tempest Keep: The Mechanar may no longer be enslaved when in Heroic mode. - Caverns of Time: Captain Skarloc in Caverns of Time: Escape from Durnholde is no longer susceptible to disarm, and does not slow down when wounded. A defeat in the Caverns of Time: Opening of the Dark Portal instance will no longer despawn unlooted bosses with loot. Occasionally after players are defeated in the Caverns of Time: Opening of the Dark Portal encounter on Heroic difficulty, the placeholder versions of the bosses that appear in future attempts that day would not spawn. The proper placeholders will now spawn instead of Rift Lords and Rift Keepers. Boss creatures in Caverns of Time: Opening of the Dark Portal will now dispel all nearby Time Keepers instead of one at a time. - Karazhan: Maiden of Virtue's "Holy Wrath" has been slightly retuned to try and allow additional melee attackers to be used against her. Maiden of Virtue's "Holy Fire" has been adjusted to prevent a possible range exploit. Maiden of Virtue will no longer "Holy Fire" players under the effect of "Repentance". Midnight is no longer susceptible to Bleed effects, since he's a skeletal horse. Nightbane's Restless Skeletons are now immune to non-holy magical damage. Restless Skeletons no longer have immolation. Nightbane's Bone Shard Spray can no longer be interrupted by using an immunity effect. Some minor issues with the Library Tomes have been corrected.

Bug Fixes - Fixed the credits to display properly.

  • Comments

Add Comment  

Add

You need to login or register to post.

Benefits of Registration

  • Interact with hundreds of thousands of other gamers on an open social network.
  • Post your stories, news, images, videos, and other content to share.
  • Create a network with your fellow gamers or join an existing one.
  • Gain reputation for everything you do.
 
  • Fri, Feb 23 2007 9:32 PM ()

    Can you say NERF. Everyone listed above got chopped down some, except warriors, they got showed some love. About time. This will help them keep agro off me. More rage they have the more they can hurt when they attack.

  • Skippert said 
    Fri, Feb 23 2007 9:32 PM ()

    Shamans have gotten only buffs as well. Pretty good ones I must say!

  • Fri, Feb 23 2007 9:32 PM ()

    Druids got over nerfed, I really don't think they will be able to hold aggro at all now.

  • Fri, Feb 23 2007 9:32 PM ()

    Well, there goes bear form tanking :(

    At least cat form wasn't nerfed *too* much. I don't like the reduction in crit bonus, but I suppose thats ok.

  • Rogakk said 
    Fri, Feb 23 2007 9:32 PM ()

    " "Stoneclaw Totem" now has a 50% chance to stun attackers for 3 sec. when struck. "

    Yeeeeeeeeesssss.

  • Fujiwara said 
    Fri, Feb 23 2007 9:32 PM ()

    People that think druids wont be able to hold aggro as good as before know little about game mechanics. First of all mangle is indeed nerfed 30% and you haft to include the fact that the crit bonus has been reduced but on the same time we get more rage. Using the right attack combos you'll be able to hold aggro just fine.

    Constantly using Maul and the Mangle + Swipe + Swipe combo. We've also got Lacaret. The 50% armor reduction wont make that much difference, armor isnt as importent as it used to be to druids. Sure it does ofc make a difference but it shouldnt have an huge impact in damage migartion. The move from 25% total hp to only 25% stamina will result in what? around 5-7% less hp depending on gear. Yet again nothing huge. What will determin the future of the druid tank is the gear that will dropped in the instances after Karazhan and not this nerf.

  • Fri, Feb 23 2007 9:32 PM ()

    good post, thanks. Nothing for rogues tho, are we finally 'imba' ?

  • Zidomo said 
    Fri, Feb 23 2007 9:32 PM ()

    Mother&*^*&#, yet more priest nurfs. Don't remember a single patch where there has been--other than the recent talent overhaul for all classes--anything other than priest nurfs. No bonuses, only nurfs.

    Shadow is already pulls up the rear in BC instance parties compared with virtually all other DPS classes. Reducing the effectiveness of Vampiric Embrace makes Shadow priests even more useless overall, except in limited circumstances in PvP. As well as making it even more difficult than it already is solo. Anyone at Blizzard ever play a Shadow priest--with no AOE, no survival capabilites, etc.--in BC?

    Removing Shadow spells from the Disc threat reduction talent (Silent Resolve)? Thus forcing Shadow priests to spend yet more money to respec in order to take the Shadow-only threat reduction talent (Shadow Affinity) as well as making it useless for when they have to switch to Holy spells/healing? It turns Silent Resolve into being totally useless in all circumstances.

    Not to mention the old Holy priest problem (even after the BC talent changes) of being a poor third in effectiveness to Holy Paladins & Resto Druids.

    Why don't they just get rid of the priest class instead of continually torturing paying customers? Its this sort of dev crap--devs making continual negative changes to classes/enviroment/etc. and then laughing at paying customers--that destroyed Asheron's Call 1. Sorry to see that WoW is continuing the tradition.

  • Fri, Feb 23 2007 9:32 PM ()

    Ehm.. what are you talking about? Silvermoon EU is full of trigger happy shadow priests and half the groups are running with them all over the place. If you think you get nurfed in every patch then what could warriors say about that? The talent revamp made you insanely good and overpowerd in most circumstances in case you haven't noticed... If a shadowpriest being top in healing and damage meters in a 5 man instances sounds fair and balanced to you then stop reading here. And about survivability, being a healer is already a survival skill, both direct holy healing and through vampiric embrace. Now, if you don't know when to switch forms and land a heal on yourself that's your own problem, but I rly doubt that you have big problems soloing and farming, from what I've seen from fellow shadow priests who can easily "out-farm" mages and warlocks nowadays.

  • Sparr0w said 
    Fri, Feb 23 2007 9:32 PM ()

    AHAHAHHAHAHHAHAH

    Shamans get screwd over again. GG blizz

  • Salsa said 
    Fri, Feb 23 2007 9:32 PM ()

    To quote a druid friend of mine when he tanked for us in the 5mans we do together: "I have trouble using all my rage when tanking"

    And now they buff rage generation to compensate for other nerfs to them...

    Erm...

    Whatever...

  • Fujiwara said 
    Fri, Feb 23 2007 9:32 PM ()

    "I have trouble using all my rage when tanking", sure it's difficult to use all your aggro when having multiple mobs or a hardhitting boss but that's not the question here. We're talking about Initial Aggro here, making it easier to generate it in the beginning. I can almost promise you if you know what you're doing you wont have any problems even after the patch.

    I'm also speculating that this isnt really a nerf but rather a prolgue to possible new tanking gear. This is indeed a nerf on my current gear but it will possibly be the oppoite with gear from higher instances such as the Black Temple.

  • calekum said 
    Fri, Feb 23 2007 9:32 PM ()

    The priest info above is outdated. They also added a 20 sec cooldown to Prayer of Mending, based on this AM.

  • persheal said 
    Fri, Feb 23 2007 9:32 PM ()

    "Charge", "Intercept", and "Intervene" now remove all snaring effects. --> this change wasn't ready to be pushed in the 2.1.0 patch it will have to wait a little longer... (saw it on blue tracker) http://blue.cardplace.com/newcache/us/78517913.htm

  • alincoln said 
    Fri, Feb 23 2007 9:32 PM ()

    and yet, as with the BC release and follow-on releases, nothing with hunters is fixed. What are we up to now, 40, 42 fixes? Is the threshold 100 before anything gets done? Oh wait, the credits need fixing first... yeah.

  • Taldren said 
    Fri, Feb 23 2007 9:32 PM ()

    PoM nerf means that support priests that every team should love and cherish are now instant gibs again. What bullshit.

  • SANPROF said 
    Fri, Feb 23 2007 9:32 PM ()

    WOrst patch ever. i hate blizzards now... as a priest, i was at least a bit useful only for 1.5 month... fucking nice. and now - healing again, and even worser than druids.

  • Oliilo1 said 
    Fri, Feb 23 2007 9:32 PM ()

    FU*K! DND druids!

  • Lsm said 
    Fri, Feb 23 2007 9:32 PM ()

    Thats the point...now warriors have Value again...

  • Xxkraken said 
    Fri, Feb 23 2007 9:32 PM ()

    Druids Go Down YEY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!